HubbardGames guide

Your streak: what counts as a day

The first card on your Profile is a streak with a flame on it, and almost nobody is told what it is counting. It is not competitive puzzles, and it is not puzzles at all. It counts London dates on which you finished something that qualifies, and one board is as good as ten. That makes it much easier to keep than people assume, and it also means the evening you spent clearing last week's boards may have added nothing to it. This guide sets out which play counts, which does not, and why the number sometimes holds steady on a day you did not play.

Where the number comes from

Open Profile from the avatar in the header. The overview is headed Your puzzle life, and the first of its four cards is Current streak, with your best run named underneath it.

The card counts consecutive London dates, and a date is either alive or it is not. Finishing one qualifying board makes the day count. Finishing ten makes it count exactly as much. Nothing about the streak rewards volume, which is the opposite of how most people play it.

Three kinds of play keep a day

A competitive daily finished on its own London date keeps the day. So does a Just for fun daily finished on its own date, even though it pays no league points at all. And so does any Practice board you finish through For You, which records the date you finished it on rather than any date attached to the board.

That third route is the useful one. For You draws on the dateless Practice pool, so there is always something there, and finishing one short board at eleven at night keeps the date alive as surely as a full competitive slate does.

Two panels. The first, headed Keeps the day, lists a competitive daily finished on its own London date, a Just for fun daily finished on its own London date, and any Practice board finished through For You. The second, headed Does not, lists a past daily played as catch-up, a Practice board opened from the Library, and a board started but not finished.
One board from the top panel is a full day, and ten of them is the same day.

Three that look like play and are not counted

Catch-up does not count. A past daily played after its date still records your result and still feeds your achievements, but the dated tables the streak reads only accept a board finished on the date it ran, so a Thursday spent on Monday's Traffic leaves Thursday blank.

A Practice board opened from the Library does not count either, and this is the one that catches people out, because it can be the same board For You would have handed you. The credit is attached to the For You route rather than to the puzzle, so the Library plays it without recording the day.

A board you started and did not finish does not count. Running out of guesses on Five Letters or giving up on a timed board pays nothing, and the streak reads the same thing the standings read.

It does not break the moment you miss

The streak allows one blank day before it falls. The count walks back from today if you have played today, and from yesterday if you have not, so a run that ended last night still shows its full length all through the following day.

This is why the number can sit unchanged on an evening you know you played nothing. It has not quietly forgiven the day. It is still counting the run that ended yesterday, and it will read zero tomorrow unless something qualifying lands before midnight.

One week, evening by evening

Take a week with a bit of everything in it. Monday, two competitive dailies finished, so the streak reads 1. Tuesday, nothing until 23:10 and then one For You board, so it reads 2. Wednesday, Five Letters started and lost, which is a blank day, and the card still reads 2 because no full day has yet been missed.

Thursday is spent on Monday's Traffic as catch-up. That is a second blank day in a row, and the streak falls to 0. Friday, one Just for fun daily, so it reads 1 again. Saturday, two Library practice boards, which is a blank day, and the card holds at 1. Sunday, nothing, and it reads 0.

Best streak for that week is 2, on a week when this player finished a puzzle on five of the seven evenings. The streak is not measuring how much you played. It is measuring whether the right kind of board landed on consecutive dates.

A week from Monday to Sunday showing what was played each day and what the streak reads that evening: Monday two competitive dailies and 1, Tuesday one For You board and 2, Wednesday an unfinished Five Letters and 2, Thursday catch-up only and 0, Friday one Just for fun daily and 1, Saturday two Library practice boards and 1, Sunday nothing and 0.
Wednesday and Saturday hold at their number, because a streak survives one blank day and not two.

What a streak is actually worth

No points. The standings rank on league average, which is your points divided by every competitive game available on the days you entered, and a streak does not enter that sum anywhere. A long run next to a thin average is exactly what it looks like.

What it does carry is five achievements: On a Roll at 3 days, Weekly Warrior at 7, Fortnight Fire at 14, Unstoppable at 30 and Diamond Streak at 60. All five test your best run rather than your current one, so breaking a streak never takes one back. Two of them open a whole-site edition in Profile as well: Weekly Warrior unlocks Seasonal Garden, and Diamond Streak unlocks Night Logic.

So the streak is a record of showing up, and it is priced accordingly. It is worth keeping because the habit is worth keeping, not because the league pays for it.

The cheap way to keep one

If it is late and the competitive slate is not going to happen, open For You and finish one board. It counts the same as a perfect day, it takes a couple of minutes on an easy board, and it will not drag your league average, because nothing outside the competitive dailies touches that number.

The mistake worth avoiding is the opposite move: opening a hard competitive daily at ten to midnight to save the streak. A rushed finish on a timed board goes into the standings at the time you posted, and the streak would have taken the two-minute Practice board just as happily.

Put it into practice

Explore the league and find a puzzle that suits you.

See today's boards

Sign in or create an account to save your progress.

More to explore

Four Colour · Solving guide

Four Colour: start where three colours already meet

On a Four Colour board, a region that touches three different fixed colours has only one colour left. Colour it and the next region often corners itself the same way. An original five by five board where one such region settles four of the five open regions, checked by trying every possible colouring.

Read the guide →

Colour Fields · Solving guide

Colour Fields: a full field fences itself in

In Colour Fields, the moment a field reaches its number every square touching it has to take the other colour. An original five by five board where a 1, a 2, two 4s and a 7 each close in turn, checked by trying every possible colouring.

Read the guide →

Pairs · Solving guide

Pairs: a placed domino crosses out its copies

When a Pairs board stops giving you forced cells, look at the dominoes already placed. Each pair appears once, so every other place its digits touch is dead, and that can leave a cell with one partner. A worked example, checked against the game's solver.

Read the guide →

HubbardGames guide

Per-game standings: where you rank in one game

Tap a game's icon on the Board and you get a table for that game alone: today's field with results and hints, and an all-time table ranked on average points per day finished. Where it lives, what each column means, what it leaves out, and four invented Bridges days where the fastest player comes third.

Read the guide →