HubbardGames guide

Play again: what a replay changes, and what it leaves alone

Finish a board in the Library and its row changes from Play to Play again. Press it and the board comes back empty, with the clock at zero on a timed game, so you can try for a cleaner solve. What people want to know next is whether the new result replaces the old one. It does not. A replay is stored as a separate attempt, and every part of the site that counts or ranks results reads only your first one. This guide covers where replays are available, how they behave while you play, and what the second result does and does not reach.

Where Play again appears

Play again lives in the Library, at /archive. Choose a game and each row in its list shows what happened last time you played that board. A row you have not opened says Play, a row you left part way through says Resume, and a row you have finished says Play again.

Two kinds of board qualify: dateless Practice boards, and past dailies in the Catch-up section. A board dated today does not, even when you have already finished it. Today's competitive and Just for fun boards become replayable at the London midnight reset, when they move into Catch-up.

For You never offers a replay. It only serves boards you have not finished, so a solved board has to be reached through the Library.

Finished includes a board you did not solve

Play again appears on any row whose first attempt has ended, and that covers a board you gave up on or ran out of guesses on as well as a board you solved. A solved row shows a green tick with your result beside it. An unsolved one is marked finished in a muted red. Both get Play again.

A board you have only opened does not. If the first attempt is still in progress, the row says Resume, and resuming carries on that first attempt rather than starting a replay.

How a replay plays

A replay is the same board with a fresh attempt. Your earlier entries are not carried over, and a timed board starts its clock again from zero.

You can leave a replay half done and come back to it. Only one replay of a board can be open at a time, so pressing Play again on that row a second time returns you to the unfinished replay instead of starting another. Once a replay ends you can press Play again and begin a new one. There is no limit on how many times you replay a board.

One visible difference: the finishing extras from your Profile appearance settings do not play at the end of a replay. The ordinary result screen does.

What a replay never touches

Every ranked or counted part of HubbardGames reads your first attempt and skips replays. That is deliberate. A second sitting of a board you have already seen is not comparable with anyone's first sitting, so it is kept out of anything that compares players or rewards progress.

  • League standings. A past daily cannot score anyway, because a result only counts on the board's own London date, and a replay can only start after that date has passed.
  • Just for fun standings for the day, for the same reason.
  • The Library row. It keeps showing your first result, or finished if the first attempt was not solved.
  • Your Profile. Puzzles completed, records and per-game progress count first attempts only.
  • Achievements. No badge is earned or lost through a replay.
  • The finishing times shown beside a Practice board, which list each player's first finish.
  • Your streak. A replay fills no streak day, since it is either dateless Practice or a past date.
  • The order of the Just for fun cards on Today, which ignores replays when it looks at what you have played.

One board, played twice

Say you finish Tuesday's Bridges on Tuesday evening in 3:40. That is a same-day competitive finish, so it takes its place in Tuesday's field and earns its points.

On Wednesday, Tuesday's Bridges is in the Library under Catch-up with 3:40 on its row and Play again beside it. You press it, the grid comes back empty with the clock at zero, and this time you finish in 2:10.

Your result screen shows the 2:10. Everywhere else still reads 3:40: Tuesday's standings, the Library row, and your Bridges figures on your Profile. The faster time is yours to know about, but it is not your result of record and nothing ranks it.

Two cards for Tuesday's Bridges. The first attempt, finished on Tuesday in 3 minutes 40 seconds, is the result of record. The replay, finished on Wednesday in 2 minutes 10 seconds, is saved separately. Below, a list shows that the league standings, the Library row, Profile counts, achievements and Practice board finishing times all use the first attempt only.
The replay's 2:10 is saved, but the standings, the Library and your Profile keep reading the first attempt's 3:40.

The mistake to avoid

The common misunderstanding runs the other way: a player gives up on a Practice board, replays it and solves it, then expects the board to count as completed. It will not. The Library row still says finished in red, the completed count for that game does not move, and any achievement that needs a solved Practice board is still waiting. A replay is practice on a board, not a second chance at its first result.

So if a first result matters to you, for a badge or for your own records, treat the first attempt as the one that counts, and open a board when you have time to finish it.

When a replay is worth it

If you would rather have a board you have never seen, press Play on an unopened row in the Library or open For You, which only ever hands you unfinished work.

  • Learning a game. Replay a board you struggled with straight after, while you still remember where you went wrong.
  • Checking a technique. Solve the same position again with the approach from a guide and see whether it holds.
  • Beating your own time. The replay's result screen tells you how you did against yourself, with no effect on anyone else's table.
  • Revisiting a favourite board from Catch-up after the day has closed.

Put it into practice

Explore the league and find a puzzle that suits you.

Open the Library

Sign in or create an account to save your progress.

More to explore

Four Colour · Solving guide

Four Colour: start where three colours already meet

On a Four Colour board, a region that touches three different fixed colours has only one colour left. Colour it and the next region often corners itself the same way. An original five by five board where one such region settles four of the five open regions, checked by trying every possible colouring.

Read the guide →

Colour Fields · Solving guide

Colour Fields: a full field fences itself in

In Colour Fields, the moment a field reaches its number every square touching it has to take the other colour. An original five by five board where a 1, a 2, two 4s and a 7 each close in turn, checked by trying every possible colouring.

Read the guide →

Pairs · Solving guide

Pairs: a placed domino crosses out its copies

When a Pairs board stops giving you forced cells, look at the dominoes already placed. Each pair appears once, so every other place its digits touch is dead, and that can leave a cell with one partner. A worked example, checked against the game's solver.

Read the guide →

HubbardGames guide

Per-game standings: where you rank in one game

Tap a game's icon on the Board and you get a table for that game alone: today's field with results and hints, and an all-time table ranked on average points per day finished. Where it lives, what each column means, what it leaves out, and four invented Bridges days where the fastest player comes third.

Read the guide →