Number Neighbours · Solving guide

Number Neighbours: ask where the 5 can go

Number Neighbours has two rules. A block of N cells holds the numbers 1 to N, each once, and two equal numbers may never touch, not even at a corner. The natural way to work a board is cell by cell: pick an empty cell, list what its block allows, cross off whatever it touches, and hope one number is left. That scan finds a lot, but it has a blind spot. A cell with five open candidates looks like the last place to start, and sometimes it is the only cell on the board that can be solved.

Turn the question round

Asking what a cell can hold is one question. The other is to pick a block and a number it still needs, then ask which of its cells can take that number. Every block has to place each of its numbers somewhere, so if only one cell is left that can take it, that cell has it, however many other options the cell still shows.

The largest number in a block is the best one to ask about. A 5 can only live in a five-cell block, so every given 5 nearby is a strong constraint, and one given 5 touches up to eight cells at once.

A board where no cell is forced

Here is a five by five board with six blocks and seven numbers given. In reading order: a 1 at row 1 column 1, a 5 at row 3 column 1, a 4 at row 4 column 2, a 5 at row 4 column 4, a 2 at row 4 column 5, a 3 at row 5 column 2 and a 3 at row 5 column 5.

Run the cell-by-cell scan over all eighteen empty cells and none of them comes down to one number. The tightest have two options left. Row 2 column 4 has all five, since its block is completely empty and none of its eight neighbours is filled.

That empty block, running from row 2 column 4 down through the middle of the board to row 5 column 3, is where the board opens.

A five by five Number Neighbours grid divided by thick borders into six blocks, with seven numbers given. The blocks are: a five-cell block covering column 1 rows 1 to 3 plus row 2 column 2 and row 3 column 2; a three-cell block covering row 1 columns 2 and 3 plus row 2 column 3; a three-cell block covering row 1 columns 4 and 5 plus row 2 column 5; a five-cell block covering row 2 column 4, row 3 columns 3 and 4, and column 3 rows 4 and 5; a five-cell block covering row 3 column 5, row 4 columns 4 and 5, and row 5 columns 4 and 5; and a four-cell block covering rows 4 and 5 of columns 1 and 2. The given numbers are a 1 at row 1 column 1, a 5 at row 3 column 1, a 4 at row 4 column 2, a 5 at row 4 column 4, a 2 at row 4 column 5, a 3 at row 5 column 2 and a 3 at row 5 column 5. The five-cell block through the middle of the board has no numbers in it at all.
Seven numbers given, eighteen cells to fill, and no cell forced by a straight elimination.

Where can the 5 go?

The empty block has five cells: row 2 column 4, row 3 columns 3 and 4, and row 4 and row 5 of column 3. It needs a 5 somewhere.

Now look at the given 5 at row 4 column 4. It sits in the next block along, and touching ignores block borders. Row 3 column 3 touches it at a corner. Row 3 column 4 is directly above it. Row 4 column 3 is directly beside it. Row 5 column 3 touches it at a corner. None of those four cells can hold a 5.

That leaves row 2 column 4, two rows up and out of reach. The block's 5 goes there, in the cell that looked the most open on the board.

The same board with the empty five-cell block tinted purple: row 2 column 4, row 3 columns 3 and 4, and column 3 rows 4 and 5. The given 5 at row 4 column 4 is ringed, and the eight cells around it are shaded to show everything it touches. Four of the five purple cells fall inside that shading and are each marked no 5. The fifth, row 2 column 4, is two rows above the given 5 and outside its reach. It is ringed in amber and holds a 5.
One given 5 rules out four of the block's five cells, so the 5 has one home.

Then the 4, then the 3

Keep going down the same block. It still needs a 4, and the given 4 at row 4 column 2 touches three of the four open cells: row 3 column 3 at a corner, row 4 column 3 directly beside it and row 5 column 3 at a corner. The 4 goes in row 3 column 4. Cell by cell, that square still shows 1, 3 and 4.

The block still needs a 3. The given 3 at row 5 column 2 touches row 4 column 3 at a corner and row 5 column 3 directly beside it, so the 3 goes in row 3 column 3, which on its own still shows 1, 2 and 3.

Three numbers placed in a block that started empty, and not one of those cells was down to a single option when it was filled. The two cells left in the block take the 1 and the 2, and the rest of the board falls one cell at a time to the ordinary cell-by-cell scan with no further tricks.

The same board with the purple block part filled. Row 2 column 4 holds the 5 from the previous step. The given 4 at row 4 column 2 and the given 3 at row 5 column 2 are ringed. Row 3 column 4 is ringed in amber and holds a 4, because the given 4 touches the other three open cells of the block. Row 3 column 3 is ringed in amber and holds a 3, because the given 3 touches both cells below it. The last two cells of the block, row 4 column 3 and row 5 column 3, are marked 1 or 2.
The given 4 and the given 3 do the same job the 5 did, one step further down the block.

Checked, not asserted

The board came from the game's own generator and has exactly one solution. That was confirmed by the engine's solution counter and again by a separate brute-force search that knows nothing about the reasoning above and only checks the two published rules.

Each placement was then tested directly. Put anything other than a 5 in row 2 column 4 and the board has no solution. With the 5 in place, anything other than a 4 in row 3 column 4 leaves no solution, and with both in place, anything other than a 3 in row 3 column 3 leaves none. The engine's own solver also finishes the board from the givens without guessing.

The mistakes that hide this

The first is skipping busy cells. A cell with five candidates feels like a bad bet, so the eye slides past it to cells with two. On this board that means circling the tight cells forever while the answer sits in the widest one.

The second is forgetting corners. Two of the four cells the given 5 rules out, row 3 column 3 and row 5 column 3, touch it only diagonally. Count only the cells directly beside it and you will think the 5 has three homes, not one.

The third is borrowing a Sudoku habit. Number Neighbours has no row or column rule. Two 3s share row 5 on this board's givens, at columns 2 and 5, and that is legal because they do not touch.

Where to play it

Number Neighbours is not one of the scored competitive dailies. It turns up among the Just for fun boards and sits in the Library and the For You feed, so you can take one at your own pace, leave it and come back.

When a board stalls, go block by block and ask where its largest missing number can go before you start listing candidates. The in-game hint uses the same idea, and when it does it will say the cell is the only one left in its block that can take that number.

Put it into practice

Try an Easy Number Neighbours Library puzzle and look for one deduction from this guide.

Play a Number Neighbours board

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