Rectangles · Solving guide

Rectangles tips: use factor pairs and clue exclusion

A number in Rectangles is an area, not a length. Turn it into possible height-by-width shapes, then test each against the board edge and the other printed numbers. A rectangle may contain its own clue, but never anyone else’s.

Read each number as an area

Divide the whole grid into rectangles. Each finished rectangle contains exactly one printed number, and that number equals its area in cells. A 6 could be 1×6, 2×3, 3×2 or 6×1, wherever the shape fits.

Orientation matters: 2×3 is two rows high and three columns wide; 3×2 is turned the other way. A square is also possible when its area works: a 4 might be 1×4, 2×2 or 4×1.

The diagram is an original 5×5 teaching position, not a current puzzle. It has one legal partition, but we need only the clues shown.

Let the edge and nearby clues settle the 8

Start with the 8 in row 4, column 4. Its usable factor shapes are 2×4 and 4×2; 1×8 and 8×1 cannot fit on a 5×5 grid. Every 2×4 placement also contains the 3 at row 4, column 3, so each is illegal.

A 4×2 rectangle in columns 3–4 contains other clues, leaving columns 4–5. It then has two vertical positions. Starting in row 2 would include the 2 at row 5, column 4. The sole survivor starts at row 1, column 4 and covers rows 1–4 of columns 4–5.

This is clue exclusion: reject a shape because it covers a different printed number. It differs from overlap, which only matters after you have confirmed another rectangle.

A 5 by 5 Rectangles teaching grid. An 8 at row four, column four is enclosed by its only legal four-by-two rectangle in the top-right. A 6 at row three, column three is then enclosed by a three-by-two rectangle in the upper middle. Other clues are 3 at row three column one, 3 at row four column three, 3 at row five column one and 2 at row five column four.
The 8’s only legal shape removes three of the 6’s four candidates; the remaining 3×2 rectangle contains the 6 alone.

Revisit the 6 with less space available

Before the 8 is placed, the 6 at row 3, column 3 has four legal candidates: 2×3 from row 2, column 2 or 3; and 3×2 from row 1, column 2 or 3. The 1×6 and 6×1 forms do not fit.

The 8 occupies rows 1–4 in columns 4–5. Three of the 6 candidates overlap it, leaving the 3×2 rectangle from row 1, column 2. It covers rows 1–3 and columns 2–3, with the 6 as its only clue.

List shapes, place one only when a single candidate remains, then revisit the clues affected by its boundary. A long rectangle can remove options some distance away.

Keep the two exclusion checks distinct

A candidate can fail because it contains another printed clue, or because it overlaps a confirmed rectangle. Check both, but do not confuse them.

A rectangle may pass next to a clue or share an edge with another rectangle. Inspect the cells inside its outline; only a second clue inside is forbidden.

A 6 does not insist on 2×3. Factor pairs create possibilities; the board decides the orientation and position.

  • Write the factor-pair shapes for a clue’s area.
  • Discard shapes that run beyond the grid.
  • Discard shapes that include any other printed clue.
  • After a rectangle is confirmed, discard candidates that overlap it.
  • Draw a rectangle only when one legal candidate remains, then check newly constrained clues.

Finish by covering every cell exactly once

The final partition covers every cell with no overlaps or gaps. Every rectangle has one clue, and its area must match that clue. A rectangle with no clue, or two clues, cannot be part of the finish.

If an awkward gap remains, return to the last rectangle with more than one candidate. On an Easy board, scan the largest clues first: their shapes are often limited by the edge, and one confirmed outline can settle a smaller clue.

Put it into practice

Try an Easy Rectangles Library puzzle and look for one deduction from this guide.

Play Rectangles

Sign in or create an account to save your progress.

More to explore

Four Colour · Solving guide

Four Colour: start where three colours already meet

On a Four Colour board, a region that touches three different fixed colours has only one colour left. Colour it and the next region often corners itself the same way. An original five by five board where one such region settles four of the five open regions, checked by trying every possible colouring.

Read the guide →

Colour Fields · Solving guide

Colour Fields: a full field fences itself in

In Colour Fields, the moment a field reaches its number every square touching it has to take the other colour. An original five by five board where a 1, a 2, two 4s and a 7 each close in turn, checked by trying every possible colouring.

Read the guide →

Pairs · Solving guide

Pairs: a placed domino crosses out its copies

When a Pairs board stops giving you forced cells, look at the dominoes already placed. Each pair appears once, so every other place its digits touch is dead, and that can leave a cell with one partner. A worked example, checked against the game's solver.

Read the guide →

HubbardGames guide

Per-game standings: where you rank in one game

Tap a game's icon on the Board and you get a table for that game alone: today's field with results and hints, and an all-time table ranked on average points per day finished. Where it lives, what each column means, what it leaves out, and four invented Bridges days where the fastest player comes third.

Read the guide →