How to play Pearl Loop
- Draw a single loop through the grid. It never crosses itself and never branches.
- Not every cell has to be used, but the loop must join back up to itself.
- A white pearl must be passed straight through, and the loop must turn immediately before or after it.
- Neighbouring pearls do not have to connect to one another. For example, pearls beside each other can each be crossed vertically.
- A black pearl must be turned on, and the loop must go straight on both sides of that turn.
Your first useful move
A black pearl is a turn with straight travel immediately before and after it. A white pearl lies on a straight section, with a turn on at least one neighbouring cell. Keep these two rules separate.
Playing on HubbardGames
Open a Library board to find this game’s controls. The how-to-play button keeps the rules close by while you solve, so you can check a detail without leaving the puzzle.
Choose your difficulty
The Library shows the available difficulty levels for this game. Choose a board that suits you, then return for another when you want more practice.
Can I practise without affecting the league?
Yes. Choose a puzzle from the Library to practise this game. Library practice does not add league points. You can return to an unfinished puzzle later.